Game Document Page Five-Character & Controls
Due to the nature of fighting games, the protagonist teen can be male or female. The physical manifestations of the emotions struggling to overtake the teen can be mixed in gender, but there are at least 8 initially (to comprise a fighting game roster). The emotions will have male and female forms for a sense of variety and to make the emotions within the team balanced between genders. The physical manifestations of the emotions have ages ranging between 18 and 40 years old.
Protagonist Teen (Name is provided by human player):
- 18 years old
- Height 5'11"
- Customizable appearance created by human player.
Anger:
- 28 years old (male or female)
- Athletic & Muscular Build (about 6'0")
- Red track pants
- Red jersey with White trim
- A cape made of fire
- Long spiky hair
- Red aura surrounding the character
- Specialty is Muy Thai
- Jealousy/Envy:
- 35 years old (male or female)
- Tall Slender Build (about 6'5")
- Green slacks
- Green striped button down shirt
- Short bob cut style hair
- Forest green aura surrounding the character
- Specialty is Okichitaw
- Sadness/Being upset:
- 19 years old (male or female)
- Chubby build (about 5'7")
- Indigo blazer
- Black slim fit jeans
- Navy heeled boots
- Shoulder length silver hair in a ponytail
- Blue aura surrounding the character
- Specialty is Taekwondo
- Content/Satisfaction:
- 32 years old (male or female)
- Black leather jacket
- Muscular build (about 6'8")
- Average/fit build
- White slacks
- Black street loafers
- Well-kept short straight hair
- The character has a clear shine on it
- Specialty is Jeet Kune Do
- Happiness/Joy:
- 21 years old (male or female)
- Long brown kinky/curly hair
- Skinny/lanky build (about 6'1")
- Yellow T-shirt with green horizontal stripes
- Basketball shorts
- Yellow and gold aura surrounding the character
- Specialty is Capoeira
Depressed/Greater sadness:
- 24 years old (male or female)
- Chubby/Somewhat bigger build (Pear shaped-about 5'2")
- Black studded boots
- Black waist length hair with bangs
- Black sweater
- Black fog surrounds the character
- Specialty is SPEAR System
Melancholy:
- Lanky and slouched over (about 7'0")
- Outdoor slippers
- Skinny fit pants
- Black tanktop with a purple jacket worn without the sleeves
- Dark purple fog surround the character
- Specialty is Jiu Jitsu
Apathy:
- Black suit
- Muscular/Light heavyweight build
- About 6'3"
- White sunglasses
- Short blue hair
- Gold sneakers
- Specialty is Kenpo
Controls:
PC based
Simulator version:
- Mouse = Movement
- Left-click = Select choice
- SPACE = Next text
Fighting version:
W =Forward (Move right on screen)
A = Backward (Move left on screen)/Guard
S = Crouch
D = Forward (Move right on screen)
Use the Up Down Left Right buttons to create combos.
Hold Shift to activate your special.
GD 201 Accentrik (Anil Balram) Digital Games Game Prototype
Status | Released |
Author | Accentrik |
Genre | Role Playing |
More posts
- Full Game Design Document-"Conflict"May 23, 2021
- Journal 7-Week 7Apr 12, 2021
- Prototype MechanicApr 12, 2021
- Journal 6-Week 6Apr 05, 2021
- Game Document Page 6- Gameplay ExperienceApr 04, 2021
- Journal 5-Week 5Mar 08, 2021
- Game Document Page Four-Story & SettingMar 01, 2021
- Journal 4-Week 3Mar 01, 2021
- Journal 3-Week 2Feb 20, 2021
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