Game Document Page 6- Gameplay Experience
The human player will experience a fast-paced round in short bursts due to the round style of fighting games. Since the game will have different modes, one story and another in versus, the human player will only have to deal with fighting against the actual computer controlled character or another human player. The experience will be fast due to the necessity of inputting controls and trying to activate a special.
When the human player engages in the story mode, the human player will be engaged in dialogue and a narrative that leads the player into the corresponding fights. These narrative bits are relatively short as fights only need dialogue to activate the fight state and the overall game narrative is fragmented into the perspectives of each different character.
GD 201 Accentrik (Anil Balram) Digital Games Game Prototype
Status | Released |
Author | Accentrik |
Genre | Role Playing |
More posts
- Full Game Design Document-"Conflict"May 23, 2021
- Journal 7-Week 7Apr 12, 2021
- Prototype MechanicApr 12, 2021
- Journal 6-Week 6Apr 05, 2021
- Journal 5-Week 5Mar 08, 2021
- Game Document Page Five-Character & ControlsMar 01, 2021
- Game Document Page Four-Story & SettingMar 01, 2021
- Journal 4-Week 3Mar 01, 2021
- Journal 3-Week 2Feb 20, 2021
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