View all by Accentrik
Accentrik
Follow Accentrik
Follow
Following Accentrik
Following
Add To Collection
Collection
Comments
Devlog
GD 201 Accentrik (Anil Balram) Digital Games Game Prototype
←
Return to GD 201 Accentrik (Anil Balram) Digital Games Game Prototype
Devlog
Full Game Design Document-"Conflict"
May 23, 2021
by
Accentrik
The full game design document...
Continue reading
Journal 7-Week 7
April 12, 2021
by
Accentrik
Monetization if anything is the best way to keep your independence as a game developer without selling the game to a publisher or larger company. Right now, games are monetized either through subscrip...
Continue reading
Prototype Mechanic
April 12, 2021
by
Accentrik
The idea behind this game prototype is the switching of a genre for the Roll-A-Ball tutorial used in Unity. We will be changing the original genre of this game to that similar of an RPG. We will be ad...
Continue reading
Journal 6-Week 6
April 05, 2021
by
Accentrik
I find that the design of levels is full of tropes similar to the writing of film and TV scripts. In today's gaming world, there looks to be a proper space for all types of level design and naming con...
Continue reading
Game Document Page 6- Gameplay Experience
April 04, 2021
by
Accentrik
The human player will experience a fast-paced round in short bursts due to the round style of fighting games. Since the game will have different modes, one story and another in versus, the human playe...
Continue reading
Journal 5-Week 5
March 08, 2021
by
Accentrik
I feel like games now are meant to jar the player away from the expectations of playing a game. A game is designed visually to look a certain way in order to break the traditional format of a game. Th...
Continue reading
Game Document Page Five-Character & Controls
March 01, 2021
by
Accentrik
Due to the nature of fighting games, the protagonist teen can be male or female. The physical manifestations of the emotions struggling to overtake the teen can be mixed in gender, but there are at le...
Continue reading
Game Document Page Four-Story & Setting
March 01, 2021
by
Accentrik
A stressed out high school senior has their final exams coming up while contemplating their prom and senior trip. The senior is also a part of a championship winning team and their championship is com...
Continue reading
Journal 4-Week 3
March 01, 2021
by
Accentrik
While the concept is always the beginning, it always seems like the step that is overlooked the most. Relating it to film and TV, this has to be the logline or the elevator pitch description of the pi...
Continue reading
Journal 3-Week 2
February 20, 2021
by
Accentrik
Narrative has always existed in games, whether the characters or objects were intended to be a narrative or not. In the case of early games that had primitive graphics and no text, a primitive story h...
Continue reading
Game Document Page Three-Mechanics
February 19, 2021
by
Accentrik
The mechanics of the game are split in two, with the story mode coming from a visual novel presentation and text-based interactions. When the scenarios reach their conclusion, a fight will initiate be...
Continue reading
Game Document Page Two-Conflict
February 19, 2021
by
Accentrik
This game document reflects a fighting game with a small roster of fighters that each reflect a feeling in the emotional spectrum. The game's initial phase (single player mode) will come in the form o...
Continue reading
Game Document Page One
February 06, 2021
by
Accentrik
This Game Design Document is for a completely different game. Overview/Concept A fighting game where the different characters of the roster are emotions. The player will go through various scenarios i...
Continue reading
Journal 2- Week 1
February 06, 2021
by
Accentrik
Despite what looks to be complex, I appreciate that games are still categorized into particular mind-states or mindsets. It's like tropes in film and TV. You can't avoid the tropes no matter what you...
Continue reading
Journal 1-Why Am I Here?
February 01, 2021
by
Accentrik
After this I have the capstone project for next semester so this is not my final semester. I was inspired by Kojima to combine cinematics (video production) with video games. I also believe that vide...
Continue reading