Game Document Page One
This Game Design Document is for a completely different game.
Overview/Concept
A fighting game where the different characters of the roster are emotions. The player will go through various scenarios in a simulation style game until there are certain points where an emotion would be invoked. When an emotion needs to be invoked (the player needs to react to the situation) a fight sequence will be initiated and two emotions will fight in a classic fighting game style. The emotion that wins will then be chosen when returning to the simulation gameplay.
Due to the roster being emotions, the selection of characters to fight with will be limited to eight:
Anger
Jealousy/Envy
Sadness/Being upset
Content/Satisfaction
Happiness/Joy
Depressed/Greater sadness
Melancholy
Apathy
GD 201 Accentrik (Anil Balram) Digital Games Game Prototype
Status | Released |
Author | Accentrik |
Genre | Role Playing |
More posts
- Full Game Design Document-"Conflict"May 23, 2021
- Journal 7-Week 7Apr 12, 2021
- Prototype MechanicApr 12, 2021
- Journal 6-Week 6Apr 05, 2021
- Game Document Page 6- Gameplay ExperienceApr 04, 2021
- Journal 5-Week 5Mar 08, 2021
- Game Document Page Five-Character & ControlsMar 01, 2021
- Game Document Page Four-Story & SettingMar 01, 2021
- Journal 4-Week 3Mar 01, 2021
- Journal 3-Week 2Feb 20, 2021
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