Prototype Mechanic


The idea behind this game prototype is the switching of a genre for the Roll-A-Ball tutorial used in Unity. We will be changing the original genre of this game to that similar of an RPG. We will be adding some bowling pins to the original game to create somewhat of a boss mechanic for the game. By adding this boss mechanic to the game, these pins will contain health bars and a health counter. For the prototype, we will use the original mechanic of rolling a ball to attack the pins and reduce the health of the pins to zero. The original collectibles of the game will contain either power ups or nerfs to make attacking the pins easier or harder to do. Once you lower the health bar to zero you win the game.

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