Game Document Page Two-Conflict
This game document reflects a fighting game with a small roster of fighters that each reflect a feeling in the emotional spectrum. The game's initial phase (single player mode) will come in the form of a story that involves an individual going through a typical day in his/her life. The actual day does not matter as various scenarios will be generated at random in a short story-text based fashion. Once the scenarios have been generated, the player will control their emotional based fighter to fight the opposing inappropriate emotion that wants to react to the situation the player character is in. The roster will have eight fighters and the scenarios that appear in the story mode will be generated to ensure five battles without repeating fighters.
In multiplayer mode, the game is a simple fighting game between two fighters. The conflict individually will come from the story and the scenarios it presents. The conflict in multiplayer mode comes from fighting the AI or another human character.
GD 201 Accentrik (Anil Balram) Digital Games Game Prototype
Status | Released |
Author | Accentrik |
Genre | Role Playing |
More posts
- Full Game Design Document-"Conflict"May 23, 2021
- Journal 7-Week 7Apr 12, 2021
- Prototype MechanicApr 12, 2021
- Journal 6-Week 6Apr 05, 2021
- Game Document Page 6- Gameplay ExperienceApr 04, 2021
- Journal 5-Week 5Mar 08, 2021
- Game Document Page Five-Character & ControlsMar 01, 2021
- Game Document Page Four-Story & SettingMar 01, 2021
- Journal 4-Week 3Mar 01, 2021
- Journal 3-Week 2Feb 20, 2021
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