Journal 2- Week 1


Despite what looks to be complex, I appreciate that games are still categorized into particular mind-states or mindsets. It's like tropes in film and TV. You can't avoid the tropes no matter what you do and trying to write around them actually puts you in the middle of them.  This exists in games due to categorizing of games: Crawford describes co-op games where players can create the conflict within, Meier describes simulations and open-styled  games, Rollings describes what could be puzzle games and Zimmerman describes what could be closed world games. These basic definitions dictate what mechanics can be used until someone can invent a mechanic to work in a different way.

Games need to be designed with some kind of pattern in its roots. A game may appear chaotic or a game may be too open, but it would still boil down to the essential rules. A game may have open mechanics but can still be limited to specific rules. This is similar to amazing dialogue or action within a plot.

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